![]() ![]() Armor and HP are doubled whenever you have fewer units alive than your opponent does.Īll scrappy units are granted +7 Armor and +8 HP regeneration. ![]() Eidolons are ranged Primordial units that don't spawn Eidolons.Īllied Savage units gain +5 Attack Damage each time they land an attack on an enemy or cast a damaging spell.Īllied Savage units gain +10 Attack Damage each time they land an attack on an enemy or cast a damaging spell.Īllied Savage units gain +20 Attack Damage each time they land an attack on an enemy or cast a damaging spell.Ī random scrappy unit is granted +7 Armor and +8 HP regeneration. Eidolons are ranged Primordial units that don't spawn Eidolons.Īllied Primordial units spawn a rank 2 Eidolon on death. If attacked from the front, and within 1 cell of an allied Kight, Knigh units take an additional 25% less physical and magical damage.Īllied Primordial units spawn a rank 1 Eidolon on death. Knight units take 25% less physical and magical damage. If attacked from the front, and within 1 cell of an allied Kight, Knigh units take an additional 20% less physical and magical damage. Knight units take 20% less physical and magical damage. If attacked from the front, and within 1 cell of an allied Kight, Knigh units take an additional 15% less physical and magical damage. Knight units take 15% less physical and magical damage. Spiderlings replenish on death to a maximum of 12.Īllied Inventors explode on death dealing 10% of their Max Health to all enemies 1 cell awayĪllied Inventors explode on death dealing 20% of their Max Health to all enemies 1 cell away Enemies bitten by them have a 35% chance to miss attacks for 0.5 seconds. They are untargetable units that deal low damage and have 1 health. ![]() Spiderlings constantly swarm enemies from the edge of the board. Spiderlings replenish on death to a maximum of 6. Enemies bitten by them have a 20% chance to miss attacks for 0.5 seconds. The 2 lowest star ally Druids are upgraded a level each.Īll Elusive units have a 10% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.Īll Elusive units have a 20% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.Īll Hunters have a 25% chance of quickly performing 2 attacks.Īll Hunters have a 40% chance of quickly performing 2 attacks. The lowest star ally Druid is upgraded a level. ![]() Invalidate your opponent's Demon Alliance bonus.Īll Demon and Demon Hunter units gain +50% Pure Damage.Īll Dragon units unlock an additional draconic ability. Whenever a Demon casts a spell, for 4 seconds allied Demons are silenced and the caster gains +50% bonus Pure damage for each allied Demon. Melee Deadeye units gain phasing movement. In addition, they gain 3% bonus damage and 8% max health per active Alliance.Īll Deadeye units focus their attacks on the lowest-health enemy. Brutes prefer to attack enemies that do not have the debuff.Ĭhampions recieve all Alliance bonuses. When the debuff is initially applied it deals 150 damage. Whenever a Brute attacks an enemy it applies a -60% damage debuff for 4 seconds. Brutes prefer to attack enemies that do not have the debuff. When the debuff is initially applied it deals 80 damage. Whenever a Brute attacks an enemy it applies a -30% damage debuff for 4 seconds. When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.Īll Brawny units gain +15 maximum HP for each kill by any of your team Brawny units throughout the game.Īll Brawny units gain +60 maximum HP for each kill by any of your team Brawny units throughout the game. On a crit, the target is WOUNDED and healing taken is reduced by 100% for 3 seconds. On a crit, the target is WOUNDED and healing taken is reduced by 50% for 3 seconds.Īll Assassins gain 25% chance to Critical Hit for 375% Damage. All Assassins gain 15% chance to Critical Hit for 300% Damage. ![]()
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